Technology in Science and Sustainability
Science and Sustainability uses technology in many different ways. In
some activities, technology is required to complete the activity, while
in other activities, it provides an opportunity to extend the investigation.
One use of technology in the course is the use of a software program
called STELLA®. STELLA is used to model population dynamics. The
program simulates a game preserve where students can maniuplate variables
such
as birth and death rates, initial population size, and number and types
of predators. For example, students can vary the area in which a deer
herd lives and observe the resulting change in the preserve’s
carrying capacity.
Students can also change the number of predators,
and observe
the resulting change in both the predator and prey populations. The
software also provides graphs of the population over time, which can
help students
build a concrete understanding of the relationship among variables.
At the same time, they develop strategies for understanding models
and model
building.
Teachers who use Science and Sustainability are provided with four models
of the game preserve which vary in complexity. Specific instructions
for use of the models are provided in the student materials. The models
were
developed by the National Computational Science Alliance (NCSA) and
are available in both Mac and PC format. Teachers install these models
on
computers for student use. In this way, teachers and students spend
the maximum amount of time observing and analyzing data, rather than
constructing
complex computer models.
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